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Pathfinder summon something with planeshift
Pathfinder summon something with planeshift









pathfinder summon something with planeshift

The summon monster spells have numerous entries representing creatures that are summoned from the Outer Planes, and thus have the celestial or fiendish template or can be summoned with the entropic or resolute template (Pathfinder RPG Bestiary 2, pages 292 and 293, respectively). Summoning these creatures makes the summoning spell’s type match your alignment.

pathfinder summon something with planeshift

Creatures marked with an “*” always have an alignment that matches yours, regardless of their usual alignment. If you are neutral, you may choose which template to apply to the creature. Creatures on Table: Summon Monster marked with an “*” are summoned with the celestial template, if you are good, and the fiendish template, if you are evil. When you use a summoning spell to summon a creature with an alignment or elemental subtype, it is a spell of that type. Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells with expensive material components (such as wish). Creatures cannot be summoned into an environment that cannot support them. You choose which kind of creature to summon, and you can choose a different one each time you cast the spell.Ī summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. The spell conjures one of the creatures from the 1st Level list on Table: Summon Monster. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions. It attacks your opponents to the best of its ability. It appears where you designate and acts immediately, on your turn. This spell summons an extraplanar creature (typically an outsider, elemental, or magical beast native to another plane). School conjuration (summoning) Level antipaladin 1, bard 1, cleric/oracle 1, medium 1, psychic 1, sorcerer/wizard 1, spiritualist 1, summoner/unchained summoner 1, witch 1Ĭomponents V, S, F/DF (a tiny bag and a small candle) Consult your GM to determine if it can be summoned using summon monster VI or not in his or her campaign. We believe that the linked to monster is appropriate however.Ĥ The source indicated this monster could be summoned via summon monster VI but when the monster “officially” appeared in B3 this information was omitted. The GM will need to adjust the creature with this template if has not already created one with it applied.Ģ This creature has the extraplanar subtype but is otherwise normal for its kind.ģ Adventure Path #29 refers to this monster as “Cerberai” but we could not find that exact named monster. * This creature is summoned with the celestial template if you are good, the entropic template if you are chaotic, the fiendish template if you are evil, or the resolute template if you are lawful you may choose any if you are neutral.ġ The original source material did not explicitly state this but it can be assumed the intent is to use the creature indicated but with the Young Creature template applied. Table: Summon Monster IX Alternative Summoning Options 9th Level Alternatives Table: Summon Monster VIII Alternative Summoning Options 8th Level Alternatives Table: Summon Monster VII Alternative Summoning Options 7th Level Alternatives Table: Summon Monster VI Alternative Summoning Options 6th Level Alternatives Table: Summon Monster V Alternative Summoning Options 5th Level Alternatives Table: Summon Monster IV Alternative Summoning Options 4th Level Alternatives Table: Summon Monster III Alternative Summoning Options 3rd Level Alternatives Table: Summon Monster II Alternative Summoning Options 2nd Level Alternatives The size and metal type dictates to which plane of existence or alternate dimension the spell sends the affected creatures.Table: Summon Monster I Alternative Summoning Options 1st Level Alternatives The creatures need to find other means if they are to travel back.Ī small, forked metal rod. Note: Plane shift transports creatures instantaneously and then ends. From the Material Plane, you can reach any other plane, though you appear 5 to 500 miles ( 5d%) from your intended destination. Precise accuracy as to a particular arrival location on the intended plane is nigh impossible. If several willing persons link hands in a circle, as many as eight can be affected by the plane shift at the same time. You move yourself or some other creature to another plane of existence or alternate dimension. Plane Shift Conjuration ( Teleportation) Level:Ĭreature touched, or up to eight willing creatures joining hands











Pathfinder summon something with planeshift